Everyone loves badges, right? Of course they do.
Nintendo has launched Version 3.2 for Arms, which – among basic fixes and alterations – adds a cute ‘Badge’ feature that rewards players with badges after fulfilling certain conditions. These badges can then be worn and shown off to opponents, sure to strike fear into their hearts (or perhaps not).
Also added is a new ‘Recent Replays’ feature that allows players to view a selection of replays from recent matches. These are automatically deleted as more replays are added, starting with the oldest.
A list of all the updates and fixes can be found below:
- Added new “Badge” feature.
- Receive neat badges as a reward for fulfilling certain conditions.
- Wear your favorite badge and show it off to your opponent.
- Added new “Recent Replays” feature.
- Select from a list and view replays of past matches.
- Replay data is automatically deleted when necessary, starting with the oldest data.
- Also, future ARMS updates will cause all replay data from past versions to be deleted.
- During replay playback, ZR will no longer switch between targets. The X button instead is used for all camera angle switching.
- During replay playback, + – buttons no longer toggle HP gauge display, and instead now bring up the menu.
- Fixed issue where, at certain timings, follow up attacks after wind attacks would not land.
- Fixed issue where, after suffering an ice attack, players on a snake board could repeatedly jump and the snake board would continuously accelerate.
- Fixed issue where, when battle rules are set to 1-punch KO, under certain conditions fighters would become unable to move.
- We’ve identified an interloper who has been disrupting the Grand Prix, going after our fiercest competitors. If encountered, we advise you to dispatch them with prejudice.
- Adjusted the abilities of certain fighters and ARMS as follows.
Fighters / Arms | Adjustments |
---|---|
Lola Pop | It’s already been one month since she joined ARMS. Her beginner’s nerves have faded away, giving her increased movement speed during air dashes. Increased movement speed during high jump. Increased movement speed when bounding. Adjusted speed when descending. |
Byte & Barq | Decreased time interval between Byte and Barq’s respective attacks. |
Max Brass | Decreased expansion rate of attacks when buffed up. Increased distance from which he can approach targets. |
Megawatt | Increased expansion rate when extending. Increased extension speed. Increased expansion rate of charge attacks. |
Slamamander | Increased extension speed. |
Biffler | Increased retraction speed. Increased floatiness of jump attacks. |
Boomerang Coolerang |
Increased expansion rate of charge attacks. |
Revolver | Increased retraction speed. |
Retorcher | Increased retraction speed. Adjusted path followed when extending. |
Nade | Fixed online play issue where explosive damage would trigger twice. |
Whammer Kablammer |
Increased speed of charge attacks. |
Blorb | Increased expansion rate when extending. Increased time needed to finish expanding. |
Chilla | Decreased homing ability. |
Tribolt | Decreased speed of charge attacks. Increased time needed to finish expanding. Fixed multiple online play issues. |
Triblast Guardian Clapback |
Fixed multiple online play issues. |
Arms is available now on Nintendo Switch. What do you think of the new update?